Hitman coaching

So, a friend from high school, Grey, was here during the crazy week of papers, professor deaths, and emotional turmoil. My apologies to him for not being able to devote as much time as I had hoped to gaming.

We and another high school friend of ours who also lives in Seattle did, however, get to make it to a monthly boardgame fest held by a couple who work for Wizards of the Coast (well, at least one of them does I think). Anyway, they have a lot of games. We played Killer Bunnies, some color-matching card game, Cartejena, Witch Trial, some ship moving collect and sell resources at ports game, and that archeological dig game with the tokens… Sheesh.. I need to remember the names of these games better.

We also played Hitman Blood Money on my PC. I had played the previous Hitman games and also played a bit of Blood Money before Grey showed up. He played a little on his own at night but one morning we were playing together. One would watch while the other played and we would switch off whenever someone failed. It was pretty clear that I knew the levels and the patterns of people walking around and what events were happening more than he did for any given level/mission. So when he was playing and I watching, I had to think about how much information should I give Grey and how much should I just let him explore on his own.

Actually, it felt a lot like how I felt when I was looking over TEP students' shoulders while they were working on their websites or blogs. Just thought I should write that feeling down before I lost it… What was similar about both was that I could feel the students and I could feel Grey wishing I would just tell them what to do. But in a game, part of the fun is exploration and discovery. I think that should be part of learning, too, and believe strongly that the best way to learn something is to just mess around with it for a while with a goal in mind. Am I wrong?