Here’s another story I was quoted in regarding online games. This one is from The Daily, the UW newspaper. The previous one was the Seattle PI. 🙂
Of course, the interview lasted like one and a half hours and the little bits I’m quoted as saying only barely touch upon what the conversation was about. Things I would have liked to see expanded upon are that social worlds, whether online or off, represent different places people can spend their time in, build relationships, negotiate, learn, resolve conflicts, and generally grow as people. The article has a slight bent on looking at game addiction, but the more interesting topic, I think, is after acknowledging that, yes Virginia, people are addicted to living, what kinds of work can we do or what does this new social space allow?